Objects & credits
The objects in this catalogue are visual interpretations, rather than photographs or production CAD.
Truck tractor
Based on Scania truck by PAndras / Pusztai Andras, under Creative Commons Attribution 4.0. Adapted for this catalogue: revised paint and PBR materials, simplified geometry, a rebuilt cabin interior, changed scale, framing, lighting, and presentation. The v2 studio export also recalculates surface normals after simplification. The object is not an original truck design by Alexey.
Yes, General! game units
The soldier, wheeled robot dog and light drone come from the game’s Blender prototype assets, created with Claude: Core v25, Robodog v29 and LightDrone v31. Adapted for the collection with a shared composition, fixed poses and smaller textures. These are development models, not final character art or a claim that every unit is already playable.
The v2 exhibition uses the current game’s Android v26, including its original body, rifle and PBR textures, baked in its idle pose. The robot dog and ducted drone are separate collectible interpretations rebuilt for this personal-site presentation. Original game assets remain unchanged.
Collection objects in v2
The remaining objects are procedural presentation sculptures: rebuilt housings, fabric and leather surfaces, optical parts, fasteners, seams and mechanical assemblies. Cars are generic die-cast interpretations, not accurate BMW or MINI CAD. The sports sensor remains a generic enclosure study; its appearance does not establish a measurement method or production specification. Product imagery comes from recovered original material.
Runtime
Three.js and Meshoptimizer are used under their MIT licences. The local distribution includes their licence notices.
Project images
Humans previews and Caily’s interface come from original project materials. Dreamer’s image is an archived promotional creative, not an application screenshot.